<>> Succubus Heart <<>
  >    Changelog   <
(This document records front end changes made to the mod based on release build)
-SSE- = Skyrim Special Edition Version Only
-SLE- = Skyrim Vanilla (Legendary Edition) Only
-X- = Ported into SLE this patch (When it was previously SSE only)
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Succubus Heart 4.5
-SSE- Removed BDSM 'Type' that was determined by highest rating (opt-ing for a new scaling system)
-SSE- Changed Stacks no longer have a cap, instead certain passives will 'consume' stacks when they take effect
-SSE- Changed Stack Cap Level now increases "Consumable Stacks" which change how many can be consumed at once (for passives)
-SSE- Changed Stacks no longer effect BDSM True Values
-SSE- Changed Masochist Passive now reduces Health Cap by 5 and scales with Body Rating
-SSE- Changed Violence Passive now reduces Status Cap by 10 and scales with Soul Rating
-SSE- Changed Regal Glow Passive now reduces Magicka Cap by 5 and scales with Mind Rating
-SSE- Changed Saving Essence now scales with Body Rating
-SSE- Changed Luscious Liquides now Decreases Health/Magicka Cap and scales with Desire Rating
-SSE- Changed Formal Beauty now consumes stacks when entering combat, recovery status based on stacks consumed (Replaces the old Passive)
-SSE- Changed Force Master now reduces All Status Caps by 25 and decreases Force Required for SP by 10% per-rank (Caps at 90%)
-SSE- Changed Devious Partner (Conversion) now scales with Mind Rating
-SSE- Changed Healthy Absorber now decreases All Status Caps by 5 (same effect)
-SSE- Changed Have Orgasm perk to increase Stamina Cap by 2 per-rank
-SSE- Changed Absorb Status perk to increase Magicka Cap by 2 per-rank
-SSE- Added BDSM True Values are now easily viewable in the Passives MCM (was previously burried in help text)
-SSE- Added Soul Pets now lose 25% of thier XP on death
-SEE- Fixed Combat Seduction should no longer trigger when settings are set to zero.
-SSE- Fixed Drain Kill should no longer kill NPCs when the player isn't involved
-SSE- Fixed Skill Levels MCM showing wrong "To Next" value when earning SP
-SSE- Fixed Combat Seduction triggering from Healing Spells
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Succubus Heart 4.42
- Fixed Soul Pets Horse Summoning The Horker Instead (making the horse un-summonable)
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Succubus Heart 4.412
-SLE- Updated SLE version to 4.412
- Fixed Status Overrides in Settings Menu showing incorrect values (Didn't actually effect function tho? I think?)
- (4.411) Fixed Death Override Mode breaking Health Values (and it not setting status to 30% properly)
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Succubus Heart 4.41
- Changed very minor optimization for features when they're not in use (less unnecessary checks)
- Changed Perfect Orgasm Passive increase death drop chance now decreases Status Cap by 10 (Replaces old deffect)
- Changed if status is above cap it will now decay over-time (1-per second, future passive will use this function)
- Changed Violence Passive should now only be able to trigger once per-second
- Changed Devious Partner (Second Effect) now reduces Max Stamina (replaces old defect)
- Changed Devious Partner should no longer trigger when in a solo act (Second Effect)
- Fixed some mutli-thread errors (scripts running multiple times, overwriting eachother's values)
- Fixed Masochist Passive activating when the player has no health (Shouldn't activate below 10 Health like before)
- Fixed Passive Reset still activating for free (Also fixed it not calculating cost properly but that didn't effect anything)
- Fixed Force required for next SP not showing correctly when SP was earned
- Fixed Stamina Absorption being effected by Healthy Absorber in specific cases
- Fixed Death Override Mode breaking Health/Magicka/Stamina Values till load (and it not setting status to 30% properly)
- Fixed? Errors from Combat Seduction Cooldown (Maybe it'll work for once..?)
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Succubus Heart 4.40
-SSE- Changed SSE Edition of Succubus Heart will be a proper .esp and not a master
- - - Making the file a master isn't required to work around bugs like in SLE
-SSE- Changed Succubus Realm has been changed up/updated (New changes are a WIP)
- - - Changes to the Succubus Realm will be SSE exclusive from this patch forward
- Changed Passive Resets now costs HeartXP (500 Heart XP Per-Player Level)
- Changed 'most' Perk Requirements (Some take longer, some don't)
- Changed nearly all Soul Pet functions for easier updating and better performance
- Changed Can now click a Pet to summon and it will automatically de-summon any active pet
- Changed Death Override Mode should work more efficiently and react to SexLab better
- Changed "Have Orgasm" Passive now increases BDSM by 5 (Body) [was +12 (BDSM)]
- Changed Masochist Passive now Damages Health for each type (Code was also re-written)
- Changed Formal Beauty's description to better explain how the passive 'works' and can synergize
- Changed Settings MCM has been re-arranged and some things are re-named to 'hopefully' be more condensed and straight-forward
- Changed max and increments in Settings MCM Sliders for more precise customization
- Changed Force (Progress toward Skill Points) is now only generated if the character is ALSO fully recovered
- - - ex. If you have capped Health, but you're only healed to 50% you won't gain Force
-Changed Force needed per-SP (Early levels will get a bit less but later levels shouldn't change all that much)
- Added "Drain Them To Death" Passive that grants +2 Health Cap (Kill Drain to obtain)
- Added Absortion/Drain now also recover the value taken
- - - Basically means you now 'heal' what you take instantly, this plays into other mechanics I'm adding in this and future patches
- Added "Disable Regen" Option for Health/Magicka/Stamina Separately
- Added Death Override Mode now respawns the player with only 30% Health/Magicka/Stamina
- Added "Advanced Checking" Option which enables/disabled not-always-needed checks (Like the new Regen Disable checks)
- Fixed Death Override Mode reviving before animations from Combat Seduction can trigger
- - - This works by adding a check into Combat Seduction. Other submit mods could still see this problem.
- Added more efficient bleed-out timer to Death Override with MCM option to 'attempt' and allow submit mods to process before triggering. (If DOM restes the character to quick, increase this option)
-SSE- Fixed Soul Pets not returning after death properly
- Fixed Soul Pets Random Summon 'randomly' failing
- Fixed Perks not effecting BDSM Rating Types till a reset
- Fixed BDSM Reset not calculating with Perks properly
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Succubus Heart 4.32 (Introduced SSE Version)
- Changed "Succubus Realm" Spell can no longer be cast while in combat (no more free escapes!)
- Added "Calm enemies During Acts" option that attempts to stop combat while in an act
	- This is a super basic implementation since my other methods failed... better than nothing I guess.
- Added "Clean Arrows off Character" option that attempts to remove arrows and other projectiles in acts
- Added some highlight text to the MCM and added "Crafting" to help section
- Fixed Crafting Points not being rewarded
- Fixed Crafting Item lists being cut-off (not showing all items)
- Fixed Some Items in the Crafting MCM Not showing their cost or costing 0c
- Fixed Bristle Level Not Showing in MCM
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Succubus Heart 4.31
- Fixed Sexual Enrage/Entice not being actual spells (wouldn't cast)
- Fixed Spider not leveling up?
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Succubus Heart 4.30 (This version is mostly untested, keep a save backup)
- Changed Crafting system got an overhaul (More items will be added in the future)
- Changed Crafting Menu now has a list based system (easier to find what you need)
- Changed Seduction Spells are now touch spells and don't have range
- Added Crafting Points are now earned through absorption to spend on crafting
- Added Spider Soul Pet (It's the small one... it's the only one I got to work properly)
- Fixed / Changed Skill Trainer Bug Detection should no longer infinitely level skills for free
- - - Will now take SP but won't allow any more increases until the skill is leveled normally
- Fixed? Always Drain Kill should now work properly (probably)
- Fixed Added a 'cap' to HeartXP to prevent overflow errors (still can't find the actual cause, this is a workaround. Cap is 2 billion and -1 which are impossible to reach normally)
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Succubus Heart 4.21
- Changed Regal Glow passive no longer counts as body armor and should no longer conflict with body-checking, SOS, or other similar mods (However, it now takes Slot 48 and will conflict with some outfit mods that use way too many slots)
- Changed CoS now hungers gold value as well, and is more grateful than ever...
- Changed Help menu has been redone and simplified (Now has general descriptions)
- Added Craft Menu/System (This allows the exchange of Status for Items/Gear with leveling)
- Added Lockpicks/Weapons/Armors to the Craft Menu
- Fixed Perk's Progress Bars being broken at level 0
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Succubus Heart 4.20
- Changed Succubus Realm -Connect- Now acts as both a teleport in and out spell
- Changed Increased Pet XP required to level Soul Pets
- Changed how Combat Seduction applies and deletes (Cooldown is currently 5 seconds, will be configurable in the future)
- Changed Perks have their Bonuses changed and reverted
- - - Absorb is now +2 BDSM per-rank
- - - Consume Sperm is now +500 HeartXP
- - - Consume Milk is now +500 HeartXP
- Changed Perk progress bars now show progress to next level from last level (instead of from Zero to New Level - technically a fix)
- Removed Soul Pet Desire System Entirely
- Removed Succubus Realm -Disconnect- Spell (Function merged into -Connect- spell)
- Added "Drain Follower" Option which when disabled current following followers won't be drained
- Added Verify to Skill Leveling (Won't spend SP if the skill didn't level - This is a basic check and may not always work)
- Added Min-Health and Stamina option to Combat Seduction (Stamina only works for PC to NPC for now)
- Added Perk "Ally Orgasm" added (Bring allies to orgasm and gain +1000 HeartXP per-rank)
- Added "Chest of Sacrifice" to the Succubus Realm
- Fixed some missing references (should get rid of errors in log from SuH)
- Fixed Summon Horse from Pet Spell not displaying a message when horse is unavailable
- Fixed Status Cap increase in Heart Levels showing the wrong cost after leveling
- Blaze It
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Succubus Heart 4.19
- Changed Soul Pets now have set max Health/Magicka/Stamina per-level and increases linearly
- Removed Soul Pet Deaths decreasing status
- Removed Train Pet Spell (Merged into new Pet Spell)
- Removed Summon Random Pet Spell (Merged into new Pet Spell)
- Removed Summon Horse Pet Spell (Merged into new Pet Spell)
- Removed Return Pet Spell (Merged into new Pet Spell)
- Removed Rape Target [Pet Spell] (Merged into new Pet Spell)
- Removed Grass which couldn't be seen in Succubus Realm (Optimization)
- Added Pet Spell [Soul Pets], This is now a merged version of all self-cast pet spells. A menu will now open upon casting, options include Train Pet / Summon Random Pet / Summon Horse Pet / Return Pet / Cancel.
- Added Pet Target Spell [Soul Pets], This is now a merged version of target pet spells. A menu will now open upon hitting a valid target however only Rape Target is available.
- Fixed some text errors in the MCM
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Succubus Heart 4.18
- Changed Succubus Heart Logo is now in English (Lost my 'japanese' fonts when moving to my new SSD... worth.)
- Changed Succubus Realm no longer has a 'tree fence' and now has 'mountains'
- Changed Death Override's "Random Respawn" setting to "Force Random Respawn" which will bypass the new options (Also now defaults as Disabled)
- Added new Spawnpoint for Realm Disconnect which 'should' be at the last entrance you went through (Similar to Auto Saves)
- Added Realm Disconnect now asks where you'd like to spawn (Directly Back / Last Entrance / Random Location)
- Added "Absorb From NPCs" which allows/disallows NPC stats to be effected
- Removed casting time on Succubus Realm Connect/Disconnect Spells (will add combat detection later)
- Fixed XP Gain cost displaying incorrectly after leveling
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Succubus Heart 4.171
- NOTE : Thanks to a bug in the last version, I reset the Absorb Perk to 0
- Changed Absorb Perk levels slower and only levels through sex acts
- Changed Combat Seduction Cooldown is now 5 seconds on NPCs
- Changed/Fixed Modified return pet code and positioning to hopefully fix conflicts
- - - This should hopefully fix some players having pets randomly spawn dead or aggro
- Fixed all status gains counting toward the Absorb Perk
- Fixed Combat Seduction Cooldown not applying in release version
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Succubus Heart 4.17
- Added Cooldown to Combat Seduction (5 seconds for player, 10 seconds on NPCs)
- - - This is to add a bit more combat-ability to it, and prevent bugs from SexLab
- Added Return Pet spell which will de-summon pets
- Added Absorb Perk which levels by absorbing status from enemies (Grants XP Gain)
- Added Consumer Sperm Perk (Grants Max Health)
- Added Consumer Milk Perk (Grants Max Health)
- Added visual effect on the PC after an act (to signify absorption, just trying things)
- Fixed Soul Pets causing errors in Combat Seduction
- Fixed Perks Progress Bar Being Wonkey (I tried to divide float by int... for shame)
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Succubus Heart 4.16
- Added Perks MCM menu (system is WIP - Suggestions wanted!)
- Added Perk "Have Orgasm" - +12 BDSM per-rank
- Fixed Formal Beauty now shows the timer value in the description
- Fixed Pets can now only register losing desire on hit once every 5 seconds
- Fixed Seducer Passive not resetting when points are refunded
- Fixed Bristleback not appearing in Soul Pets Menu
- Fixed "Lose Items" setting always acting as enabled (For death override)
- Fixed? Pet's using wrong Desire values (Reported in 4.15, but not found in dev-build)
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Succubus Heart 4.15
- 4.151 - Granted Summoner XP Based on Pet Levels earned before summoner reset
- Fixed Husky not working with the train pet spell
- Fixed Horse Desire displaying incorrectly in the MCM
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Succubus Heart 4.14
- WARNING : Dawnguard and Dragonborn are now REQUIRED (Use 4.13 if you don't have these)
- Note : Slaves were meant to be in this patch, however thanks to some follower bugs they'll be added later.
- Changed Pet Level Scaling to 10% of the player's level
- Changed reset pet and summoner level because of value changes, stats uneffected (Sorry!)
- Changed Pet XP levels to be based on 'Tier' (What summoner level they require to unlock)
- Changed semi-grouped pets based on type (canine, beast, humanoid, resource, slave)
- Added Level Caps to Spirit and Tali
- Added Husky Soul Pet
- Added Bristleback Soul Pet
- Added Seeker Soul Pet
- Added Gargoyle Soul Pet
- Added Netch Soul Pet
- Added Riekling Soul Pet
- Fixed Soul Pets not appearing when locked
- Fixed Dog Pet not starting unlocked (making progression impossible without cheating)
- Fixed Bear Pet being impossible to unlock
- Fixed Troll unlocking at a lower tier than it should
- Fixed Missing Entries in Reference MCM Section (inside Help)
- Fixed Formal Beauty Passive Description being outdated
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Succubus Heart 4.13 (Note : This is the last planned version to not require DLC)
- Note : Thanks to a few bugs found in custom worldspace creation, I'll be making Succubus Heart an 'esm' internally. This should fix things like floating grass, stuck realm NPCs, and map glitches. (don't ask me why this works)
- Added option to remove pet spells from the player menu
- Added some compatibility notes in the MCM
- Changed Soul Pets are now unlocked by Summoner Level
- Changed slightly decreased Soul Pet Summoner Level Requirements
- Changed BDSM Specialties now add percentage bonuses
- Changed Formal Beauty now effected by stacks, new bonus applied for BDSM-Desire Specialty
- Changed Luscious Liquids now gets a 20% bonus for BDSM-Mind Specialty
- Changed Status Cap cost scaling to be a bit higher
- Changed all pet spells are now considered Conjuring spells
- Changed "Effect Multiplier" to "Progression Multiplier" for clarity
- Removed player visual effect when using creature summon spells (technically a fix, my game never saw them thanks to mods... woops.)
- Fixed Combat Seduction not allowing NPC to Player Submission (Broke in 4.12)
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Succubus Heart 4.12
- Added Soul Pets now gain 50 Health/Magicka/Stamina When leveling Up
- Added Soul Pets can now die, they'll despawn, losing 200 Desire and 10% of their Max Health/Magicka/Stamina
- Added basic NavMesh to Succubus Realm (Allows NPCs to move around, I'll refine this later)
- Changed Status Cap now increases by 4 Health and 3 Magicka/stamina per-player level (was 2 of each)
- Changed Soul Pets no longer submit to the player from Combat Seduction (to prevent accidental hits/triggers)
- Changed Soul Pets now scale 1:1 with the player's level (Slight revert from last patch)
- Changed some MCM stuffs
- Changed/Fixed Soul Pets are now effected by ALL absorption (Some forms were effecting them before anyways)
- - - This allows Gifted Consent to counteract the Soul Pet death penalty
- Changed/Fixed Soul Pets should now only teleport when transitioning areas (and avoid random re-spawning)
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Succubus Heart 4.11
- Added Pet Effect - Damage Target Health
- Fixed Succubus Realm Disconnect not working when death override and random spawns are enabled
- Fixed Version Display in Status Menu
- Note : Added version display in Status MCM in 4.10
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Succubus Heart 4.10 (This marks the release of the all new Succubus Realm "Sevaniku"!)
- Changed Soul Pet default 'Skyrim' levels to be 1/5th of the player (was 1/2)
- Changed Violence Passive can now only activate once every 5 seconds
- Changed Saving Essence now adds Sex Stacks to its effect
- Changed Teleporting to and from the Succubus Realm now takes 5 seconds to charge (5 second cast time)
- Changed Pets MCM to be a bit more condensed and spread out (Was necessary for Sex Effects Framework)
- Added all new Succubus Realm (Still a WIP. This effectively replaces the old one.)
- Added Pet Sex Effect Framework
- - - This allows any pet to be assigned a sex effect which applies to their partners
- Added Pet Sex Effects (Effectiveness increases with pet level)
- - - Damage Target Stamina (Doesn't Effect Player)
- - - Heal Target Health
- Fixed Saving Essence sometimes activating twice
- Fixed re-added validity delay to Death Override Mode (should now have a longer delay when getting downed)
- Fixed Death Override trying to 'move' during sex acts (added more validity checks, may still fail occasionally)
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Succubus Heart 4.02
- Rewrote Summon Random Pet Spell (Should work faster and more accurately)
- Changed Soul Pets generate Desire slower (is now 1 per 5 seconds, was 1 per second)
- Changed Soul Pets now only lose Desire when gaining XP (Combat / Acts)
- Changed all Soul Pets messages are now 'notifications' instead of 'message box's
- Added Succubus Realm now has ceiling pillars to fix a seaming issue (also looks a bit better)
- Added 7 new random spawns (now totals 8)
- Added Violence Passive, 3 paths (Absorb Health/Magicka/Stamina when hitting targets)
- Fixed Regal Glow rank not reseting with passives (thought I fixed this in 4.0... woops)
- Fixed Summon Random Pet spell failing do to an error (fixed with re-write)
- Fixed Soul Pets not losing Desire when hit
- Fixed Death Override using incorrect timers when going into an act with no health (should be undelayed after SexLab unhooks the animation)
- Fixed Succubus Heart displaying multiple 'installed' messages
- Fixed Typos and what-not.
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Succubus Heart 4.01
- Added "Random Death Spawn" option for Death Override (When Enabled, after dying the "Disconnect" spell will now bring you to a random spawn location. Currently only one spawn location is available.)
- Fixed Formal Beauty not reseting with passives
- Fixed Seduction cost always triggering (Release had an outdated file... sorry >.<)
- Fixed "Health Earned" Debug note showing in papyrus log (forgot to delete this when removing the Debug Variable)
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Succubus Heart 4.0
- Made a full optimization pass (Mod should use less memory, and may run faster)
- Note Soul Pets should no longer 'lose' desire when summoned normally and will require either acts or combat to lose desire, this is caused by the new desire generation method
- Removed several unused references and variables (Should help games which have large mod counts)
- Removed all LEGACY spells (I broke over half of them and didn't feel like updating 20+ scripts...)
- Changed nearly all SuH_Fun Functions, removed unused variables and made others optional (Anyone that has made their own modifications to Succubus Heart will need to update any use of these functions)
- Changed Pet Desire Cost when in-act to 2 (was 1 with new desire generation method)
- Changed Sexual Enrage and Sexual Entice spell descriptions to reflect their changes.
- Added Function Notes to SuH_Fun (should make using them easier for other modders, if anyone ever finds the need)
- Fixed Formal Beauty always effecting Health instead of Magicka/Stamina when it should
- Fixed Regal Glow showing a " was Unequiped" message when activating (happened when updating armor rating)
- Fixed Regal Glow staying active after resetting passives (should now properly unequip)
- Fixed Summon Random Pet Spell summoning the Falmer in-place of the Flame Familiar
- Fixed some typos and added Help information.
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Succubus Heart 4.0a (Internally v3.5)
- Made an optimization pass on SuQuest, created some functions external mods can now use/modify. (Mod uses less memory, may run faster)
- Removed Legacy spells from MCM (They can still be obtained via console)
- Removed a lot of unnecessary calls (I mention this because I could have made a mistake and broke something...)
- Removed Pet Leader Options (They won't be finished in 4.0 anyways)
- Changed Pets now always generate Desire (Note : Desire usage unchanged, so pets should be able to be summoned out-of-action longer)
- Changed most instances of 'Pet Names' into just "Pet" (Less redundancy and easier to edit later)
- Changed Seduction Spells now cost 90% Status when successful (reduced by a new passive)
- Changed Pet 'verification' and removed limiter (Pets should be less error prone when summoning/returning)
- Added 'Tutorial' Message Box when entering an MCM menu for the first time.
- Added Formal Beauty Passive (Generate Status over time based on BDSM Rating)
- Added Formal Beauty Path (Increase Status Gained)
- Added Formal Beauty Path (Increase Frequency / reduce time between gain)
- Added Seducer Passive (Effects Seduction Spells)
- Added Seducer Path (Reduce Seduction Cost)
- Fixed Summon Pet Spells breaking Soul Pet MCM Functions and disabling Desire Generation
- Fixed Passives MCM still showing BDSM type aside cost when leveled (some were incorrectly labeled as well)
- Fixed some typos and outdated information.
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Succubus Heart 3.45 (I recommend reseting passives after this update)
- Changed rewrote the Help MCM to be more detailed and current (also removed/added some entries)
- Changed Passives to now add trait points to BDSM Rating instead of taking away (Still decreases Overall BDSM Rating)
- Changed Passives now display trait alignment in the highlight/description text
- Changed Sexual Enrage and Sexual Entice are now Auto-Learned and don't require Desire (Mechanics will be added in a later patch)
- Changed Soul Pets now require at least 100 Desire to summon
- Added a "Summon Random Pet" spell (Only summons available pets)
- Added a "Summon Horse Pet" spell (Attempts to summon an available horse pet)
- Added Leader Selection to Soul Pets Menu (does nothing at the moment)
- Fixed BDSM Rating Reset not calculating the BDSM Increase Ability
- Fixed Stamina/Magicka cap increase only costing 20 XP (was caused by invalid item-count tracking, also fixed)
- Fixed BDSM Increase cost not displaying/calculating properly
- Fixed MCM running update code everytime the game loaded (probably unnoticeable)
- Fixed more typos! (you know you missed this in 3.441)
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Succubus Heart 3.441
- Removed some unused references (Properly!.. I think... hopefully.)
- Changed Soul Pets Desire Regeneration no longer scales with level
- Changed Command Soul Pet rape spell no longer requires Summoner level 3 but now requires Magicka to cast
- Added Soul Pets now gain XP when hit
- Fixed Dog Soul Pet displaying an annoying message when hit (This was testing code left in, sorry!)
- Fixed MCM Version Number being out of date (This is the last thing I change so... yeah.)
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Succubus Heart 3.44 (WARNING: release is a bit untested thanks to technical difficulties. Some features may be missing / improperly functioning)
- Removed spacing in some of the MCM menus (less scrolling! Yeah!)
- Changed Spirit's items for sale
- Changed Tali now reset's her gold available (when re-entering the Succubus Realm)
- Changed the Succubus Realm Layout and Lighting a bit (I'll be making a 'pet zone' in the currently large empty space once the layout is finalized)
- Changed Death Override Mode no longer sends gold to Tali's Shop.
- Changed Lose Items on Death no longer removes gold
- Changed Combined some Messages from Soul Pets
- Changed how stacks decrease (Stacks now decay over-time and are no longer consumed when used by passives. Legacy unaffected)
- Changed Saving Essence to use all sperm+milk stacks but now has a cooldown starting at 20 minutes (doesn't consume stacks anymore, ref. last note)
- Added Saving Essence Passive Path (Reduce cooldown by 1 minute per level)
- Added Lose Gold on Death option for Death Override Mode (Lose items no longer includes Gold)
- Added Destroy Equipped option for Death Override Mode (equipped items won't show up in Tali's shop like other lost items)
- Added Smelter to the Succubus Realm Entrance
- Added "Devious Partner" Passive (Thief style tactics in acts)
- Added "Devious Partner" Passive Path (Steal gold from act partners)
- Added "Devious Partner" Passive Path (Convert Stamina into Gold upon orgasm. Even works solo!)
- Added Skeever Soul Pet (Unlocks at Summoner Level 0)
- Added Bear Soul Pet (Req. Skeever Level 4)
- Added Sabre Cat Soul Pet (Req. Bear Level 4)
- Added Troll Soul Pet (Req. Sabre Cat Level 4)
- Added Draugr Soul Pet (Req. Summoner Level 3)
- Added Spriggan Soul Pet (Req. Draugr Level 4)
- Added Falmer Soul Pet (Req. Spriggan Level 4)
- Added Horker Soul Pet (Req. Horse Level 4)
- Added Rape Target [Soul Pets] Spell (Sends pet to rape the target, requires Summoner Level 3)
- Fixed Masochist Stamina passive having a higher effect than stated
- Fixed even more Typos / Errors! (Even fixed some from just last patch! Progress!)
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Succubus Heart 3.431
- Changed how XP Gain is calculate
- Fixed issues with XP gain not increasing/displaying correctly
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Succubus Heart 3.43
- Removed extra unused script in release package (SuH_comES_soulofmagicka)
- Removed Charge sound on Focus Shot (Will hopefully fix a report of 'stuck' sounds)
- Changed "Spells / Passives" menu to just "Passives" (Spells are now Legacy, any new spells will be considered a passive with the ranking mechanic)
- Changed Succubus Realm's Nav-Mesh (Made a new one and deleted an extra one I didn't see before, should fix more cases of NPCs disappearing and help their combat)
- Changed Spirit's items and combat AI (Also removed her 'extra' shield)
- Changed using souls (and other future items/bonuses) will no longer increase XP costs
- Changed the way Passives are learned (Read BDSM addition below)
- Added a 'Tracking' system (Use the MCM's "Set to Default" key and it will leave a notification when you have enough XP to level it. Only works on items that require XP to level)
- Added stuffs to the "Help" MCM (Tracking, connect/disconnect spells, BDSM Rating, Updated some others)
- Added BDSM rating system (Improving Heart Levels gives BDSM rating while learning passives will decrease it. Passives no-longer take XP but instead require BDSM Rating)
- Added Stamina Effect Path to Masochist (Lose health but recover stamina)
- Added Second path to Luscious Liquids (Split it up to be Heal Health and Recover Magicka/Stamina)
- Added Death Drops path to Perfect Orgasm (Lose status but gain a chance at death drops)
- Added a "Reset" option for Passives (This will also re-calculate the BDSM Rating)
- Added "Script Skip" system to some heavier script (This will skip large processes when script is lagging, such as Combat Seduction. Should help prevent weird value changes and overlapping calculations but will make some mechanics feel less 'responsive' when script lag is too high.)
- Fixed Spirit's items for sell not resetting
- Fixed "Vitality Stone" resetting Status Caps
- Fixed Soul Drops dropping on characters that 'live' twice (such as revived characters, fix doesn't work if the game is 're-loaded' after a character dies and then revived after the load)
- Fixed Pet Desire generating weird and exponentially (Because the script is on delay and I switched to 'per-second' increments desire can still go above cap, but not much)
- Fixed Typos / Errors (I'm just going to have this on every patch from now on, let's see if anyone even notices the fixes)
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Succubus Heart 3.42 (NOTE: In-game it reads as 3.411)
- Changed Succubus Realm's Lighting to make it feel 'colder'
- Added Location data to Succubus Realm (SR) (Should help fix teleporting)
- Added Succubus Realm -Disconnect- Spell (Will return the player to where they were when connecting to the Succubus Realm. You'll have to use Connect outside of SR after update first for this to work.)
- Added Soul Pet Desire system (Desire generates when not summoned by 1+level per second, it decays when summoned or in acts and will return to the SR when desire reaches 0 or below. Caps at 100+100*level)
- Fixed SR Connect can no longer be used while in SR
- Fixed NPC AI Packages causing Spirit/Tali randomly leaving the Succubus Realm (Pets still disappear, no idea why)
- Fixed Consent Drain not working (no idea when it originally broke)
- Fixed a few papyrus error reports (no gameplay effect)
- Fixed? combat Seduction causing creatures to act on one-another (technically a SexLab issue, I just disabled creatures triggering each-other, will revert if/when SexLab fixes it.)
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Succubus Heart 3.41
- Changed Soul Pet AI Package List
- Changed Death Override Mode to spawn the player in the Succubus Realm (Use fast-travel to leave)
- Changed Succubus Realm Layout / Dimensions (Updates on next visit)
- Added actual content to the Succubus Realm (SR) (Detailed Below)
- Added special spawn location in the SR
- Added 'recovery' merchant to SR named Tali (She sells you back stuff you lost from death override mode)
- Added Succubus Merchant to SR named Spirit (She sells a set number of SuH items and a few extras)
- Added Crafting Objects to SR
- Added/Enabled Teleport spell to SR (Succubus Realm -Connect-)
- Removed Death Override Mode Debug Move Spawn Setting
- Fixed Lose Items Option for Death Override Mode not disabling
- Fixed all pet's AI and Tags (The wolf is no longer a 'bandit dog' and the horse should now be ride-able in 'both' ways... ^.- They still don't wonder on their own, working on that one.)
- (3.4) Fixed MCM not updating pages properly
- Fixed Typos in the MCM (I'll get them all eventually...)
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Succubus Heart 3.4 (This update is a shift toward Passives instead of spells, read FAQ/News for V3.4 for more info)
- Integration of Soul Pets into Succubus Heart has begun
- - - Soul Pets will still have a standalone version for non-SuH users in the future
- Changed primary update rate to 1 second (from 5)
- - - This is less error prone but higher in script weight, no direct gameplay effect
- Changed MCM structure in most menus to be easier to navigate / search
- Changed Soul of Life/Magic/Power cap increase to 2 (was 1)
- Changed Vitality Stone cap increase to 5 (was 2)
- Changed minimum status to 10 (was 1)
- Changed Spells / Passives menu to have spells as "Legacy" (Menu will be "Passives" in the future)
- Added a Death Override Mode which respawns the player instead of dieing (WARNING : Currently in a very basic state and could cause issues, leave disabled if you use other death alternative mods)
- - - Currently the "DEBUG" option in the MCM must be used to make a spawn point otherwise you'll appear in the incomplete 'Succubus Realm' (use any fast-travel command to leave)
- Added a 'Succubus Realm' (Currently incomplete)
- Added "Restrict Act" setting (limits SuH tiggered animation tags)
- Added Soul Pets Mechanics! (Fully integrated my other mod into SuH)
- Added Dog Pet for summoning
- Added Wolf Pet for summoning
- Added Horse Pet for Summoning
- Added Train Pet spell (Starts act with currently summoned pet)
- Added automatic pet recovery system (moves pet to player when changing locations.. most of the time)
- Fixed Always Drain Kill option not enabling
- Fixed Skill Level calculating buffs into SP cost
- Fixed a few Typos (there's still more tho...)
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Succubus Heart 3.2
- Changed Desire Drain now defaults as off
- Changed XP Gain now earns 2% upon leveling in Heart Levels
- Changed XP cost to be halved (refer change above)
- Changed Force Mastery to decrease by 2% per level (Was 1%)
- Added Force required for SP now decreases with player level
- Added notification when Desire Drain begins draining status
- Fixed several spells learning without XP actually being consumed
- Fixed Status Overrides not working/displaying properly
- Fixed Cursed Blood [Hate] not working in all cases
- (3.21) Fixed incorrect values triggering when player was victim
- (3.22) Added method for pets from my "Soul Pets" mod to ignore absorption
- (3.23) Uh.. I messed up 3.22 by implementing the reverse effect... fixed now!
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Succubus Heart 3.1
- Changed the MCM menu name to "_Succubus Heart" so it appears at the top
- - - (MUST USE "setstage SKI_ConfigManagerInstance 1" in console to reset MCM names/registers)
- Changed XP level scaling on all default drain and consumption effects to 5 (was 2 and 1)
- Changed default Desire Generation to 1 per second (was 0.4 per second)
- Changed Desire Drain limit to 1200 (drain begins at and above 1200)
- Changed Sexual Entice Desire requirement to 300
- Changed Sexual Enrage Desire requirement to 120
- Added Desire Generation setting (changes Desire gained for every second, can be 0)
- Added Drain Always Kills option (kills target after an act with drain)
- Added level scaling to status caps (Adds 2 status per level)
- Added another overlap check to combat seduction (Player should not overlap in any scenario)
- Fixed/Changed some MCM typos and Help entry wording
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Succubus Heart 3.0
- Changed - Optional - Uncapper no longer gives status on level-up
- Changed Seduction Spell visual effects
- Changed Seduction Spell cast time to be lower (0.5 -> 0.2sec)
- Changed Death Drops to always give a drop when enabled
- Changed Status Cap Level costs to scale linearly (instead of exponentially)
- Changed Base XP earn value (20->25)
- Added overlap check to combat seduction to help prevent overlapping animations
- Added Death Drops option [Enables/Disables Death Drops Mechanic]
- Added level scaling to Soul of Experience [Gives 2 bonus XP per-level]
- Fixed Seduction Spells having Hit Events (would trigger Submit Mods)
- Fixed some missing references
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Succubus Heart BETA 3.x (0.7)
- Changed XP values for Heart Levels (For more senseable scaling)
- Changed Level Scaled XP (More XP for Higher Levels)
- Changed Drop Rates so rares/uncommons appear more often
- Changed/Added visual effects for all spells
- Added 'Blank Page' cover image to the MCM
- Added Desire Drain option (Enables/Disables Desire Drain Mechanic)
- Added cast time and skill leveling to all spells
- Added Status Cap and Absorption Override options
- Added Hover/Display text to Help's Reference Category
- Fixed incorrect MCM sorting
- Fixed empty MCM entries when starting a new game
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Succubus Heart ALPHA 3.x (0.6)
- Changed Status Cap cost to be a bit cheaper (again)
- Changed Drain Kill to calculate based on Current Health (was Base Health)
- Changed Increase Rank to Rank Up on Passives
- Changed Saving Essence Passive to apply before combat seduction
- Added Rank Down to Passives
- Added Hover/Display Text entries for all MCM items
- Added Vocabulary section to Help menu (for clarity)
- Added Night's Embrace Spell (Auto-Learned - Forces sleeping actors to submit)
- Added calculations to Passives Display Text (shows actual values)
- Added Gifted Consent Passive (Grants consensual partners stat)
- Added Force Master Passive (Decreases required Force for SP)
- Added Consensual Drain Setting (Enables/Disables drain on consensual partners)
- Fixed Vital Drain [Base-Love] from not working when 2 stack values were the same
- Fixed Vital Drain [Base-Love] Notification Display
- Fixed Vital Drain [Hate] should now be properly named
- Fixed Magicka/Stamina drain being effected by Health Absorption
- Fixed Passives below Masochist leveling Masochist instead of themselves
- Fixed Masochist Passive not working
- Fixed Saving Essence Passive consuming stacks at rank 0
- Fixed Saving Essence Passive working above 30% (instead of below)
- Fixed some Items being improperly tagged
- Fixed Stacks Mechanic (Should be working properly now)
- Fixed player hit effects not updating with the mod
- Fixed a few typos in the MCM
- Fixed -Compatibility- Sperm/Milk not working in iNeed (Hopefully)
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Succubus Heart ALPHA 3.x (0.5)
- Removed 100 XP bonus on NPC deaths (replacing with drops system)
- Changed Status Cap costs to be more reasonable
- Changed some MCM sorting
- Changed base XP earn value (10 -> 20)
- Changed Sperm and Milk to be tagged as Food Items (Still acts as ingredients)
- Added Desire Drain Mechanic (After 800 Status converts to Force over-time)
- Added Help Menu Entries (filled it out)
- Added two new rare drops
- Added Sexual Entice Spell (Starts a consensual act - Get through Desire)
- Added Self Pleasure Spell (Starts a solo act - Auto Learned on update)
- Added Focus Shot [Love] Spell (Stronger version of Base)
- Added Cursed Blood [Base] Spell (Targets take extra damage on hit)
- Added Cursed Blood [Love] Spell (Stronger version of Base)
- Added Cursed Blood [Hate] Spell (Kills target after an act)
- Added Vital Drain [Base] Spell (Absorbs status from targets)
- Added Vital Drain [Love] Spell (Stronger version of Base)
- Added Vital Drain [Hate] Spell (Takes status and damage the target)
- Added Spirit Mend [Base] Spell (Converts Magicka to Health)
- Added Spirit Mend [Love] Spell (Stronger version of Base)
- Added Spirit Mend [Hate] Spell (Converts Desire to status)
- Added Soul Bend [Base] Spell (Takes status for high damage)
- Added Soul Bend [Love] Spell (Stronger version of Base)
- Added Soul Bend [Hate] Spell (Uses their own status as damage)
- Added Intimate Touch [Base] (Damage target without aggression)
- Added Intimate Touch [Love] (Stronger version of base)
- Added Intimate Touch [Hate] (Removes enemy Stamina and Magicka)
- Added Magicka Cast costs to all Focus Shot versions
- Added passives system which uses a new ranks system
- Added Perfect Orgasm Passive (Increases rare drop chance)
- Added Luscious Liquids Passive (Recover on sperm/milk consumption)
- Added Masochist Passive (Grants Desire when hit)
- Added Self Stacker Passive (Grants stacks based on gender)
- Added Value Stacker Passive (Increases stacks gained)
- Added Death Drops system (Souls will be placed in dying NPC inventories)
- Added six new Soul Items (Death Drops)
- Fixed Essential in Act setting causing drain kill to not work
- Fixed Spells not swapping out properly when learning new versions
- Fixed Succubus Absorption working in solo acts
- Fixed Solo animation triggering
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Succubus Heart vR 0.4
- Removed Pets and Crafting from MCM
- Changed "Focus Shot [Drain]" to "Focus Shot [Hate]"
- Changed effect of Focus Shot [Hate] (was Drain)
- Added more validity checks to Combat Seduction
- Added MCM update function (will show a notification upon updates)
- Added XP to SP converter to Skill Levels
- Added Rare Drops system (Small chance in every act with more than 1)
- Added a new rare drop
- Fixed more cases of overlapping animations
- Fixed Invalid Skill Leveling Values
- Fixed several typos in the MCM
- Fixed some MCM values not updating when changed
- Fixed "sp to next" value not updating correctly in Skill Levels
- Fixed XP Gain not showing properly in Status
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Succubus Heart vR 0.3
- Added spell "Focus Shot" [Base] version
- Added spell "Focus Shot" [Drain] version
- Fixed improper release pack format ("Script" should have been "Scripts")
- Fixed Sex Drops not being given to the player
- Fixed Combat Seduction not allowing the player to submit
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Succubus Heart vR 0.2
- Changed and vastly improved ANIMcalc function (Improved animation sorting)
- Changed Desire generation to 2/5sec
- Enabled Orgasm effect on Desire (converts 80% into XP)
- Added Combat Seduction Health threshold settings
- Enabled homosexual settings
- Enabled "NPCs Essential in Act" setting
- Fixed animations triggering even when invalid
- Fixed females taking dominate position inappropriately
- Fixed Aggressive / Passive animations tagging incorrectly
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Succubus Heart vR 0.1
Initial Re-write release
- Added MCM with all 7 menus
- Status, Skill, and Heart menus are now functional
- Added Sperm and Milk sex drops
- Sperm and Milk consumption effects now enabled
- Sex Effects are now enabled (Absorption)
- "kill effects" implemented (Test effect - 100XP earned when killing an NPC)
- Stacks system enabled (Nothing uses them yet)
- Combat Seduction - Basic Test Version release
- Other basic stuffs